Use {interpolation} to generate sequences of RAM labels
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
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@@ -4,8 +4,8 @@ BATTLETOWER_STREAK_LENGTH EQU 7
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BATTLETOWER_NUM_UNIQUE_MON EQU 21
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BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70
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BATTLETOWER_TRAINERDATALENGTH EQU $24
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BATTLE_TOWER_STRUCT_LENGTH EQU NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAMED_MON_STRUCT_LENGTH + BATTLETOWER_TRAINERDATALENGTH
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BATTLETOWER_TRAINERDATALENGTH EQU 18 * 2 ; $24
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BATTLE_TOWER_STRUCT_LENGTH EQU NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAMED_MON_STRUCT_LENGTH + BATTLETOWER_TRAINERDATALENGTH ; $e0
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; BattleTowerAction setval arguments (see engine/events/battle_tower/battle_tower.asm)
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const_def
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