Use {interpolation} to generate sequences of RAM labels

This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
This commit is contained in:
Rangi
2021-04-27 12:11:39 -04:00
committed by GitHub
parent c5f9e25cc4
commit efd1006917
9 changed files with 183 additions and 364 deletions

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@@ -4,8 +4,8 @@ BATTLETOWER_STREAK_LENGTH EQU 7
BATTLETOWER_NUM_UNIQUE_MON EQU 21
BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70
BATTLETOWER_TRAINERDATALENGTH EQU $24
BATTLE_TOWER_STRUCT_LENGTH EQU NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAMED_MON_STRUCT_LENGTH + BATTLETOWER_TRAINERDATALENGTH
BATTLETOWER_TRAINERDATALENGTH EQU 18 * 2 ; $24
BATTLE_TOWER_STRUCT_LENGTH EQU NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAMED_MON_STRUCT_LENGTH + BATTLETOWER_TRAINERDATALENGTH ; $e0
; BattleTowerAction setval arguments (see engine/events/battle_tower/battle_tower.asm)
const_def