jumptable macro repurposed
This commit is contained in:
@@ -233,9 +233,8 @@ Function444d: ; 444d
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ld a, [hl]
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ld l, a
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ld h, 0
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rept 2
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add hl,hl
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endr
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add hl,hl
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add hl, de
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ld a, [hli]
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ld h, [hl]
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@@ -676,9 +675,8 @@ InitStep: ; 4690
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add hl, bc
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bit FIXED_FACING, [hl]
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jr nz, GetNextTile
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rept 2
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add a
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endr
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add a
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and %00001100
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ld hl, OBJECT_FACING
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add hl, bc
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@@ -746,9 +744,8 @@ GetStepVector: ; 46e9
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add hl, bc
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ld a, [hl]
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and %00001111
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rept 2
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add a
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endr
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add a
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ld l, a
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ld h, 0
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ld de, StepVectors
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@@ -888,7 +885,7 @@ IncrementObjectStructField28: ; 47a2
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; 47a8
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Object28AnonymousJumptable: ; 47a8
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; anonymous jumptable
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; anonymous dw
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ld hl, OBJECT_28
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add hl, bc
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ld a, [hl]
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@@ -942,35 +939,35 @@ MapObjectMovementPattern: ; 47dd
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; 47e9
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.Pointers ; 47e9
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jumptable_start
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jumptable .Null_00 ; 00
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jumptable .RandomWalkY ; 01
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jumptable .RandomWalkX ; 02
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jumptable .RandomWalkXY ; 03
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jumptable .RandomSpin1 ; 04
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jumptable .RandomSpin2 ; 05
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jumptable .Standing ; 06
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jumptable .ObeyDPad ; 07
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jumptable .Movement08 ; 08
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jumptable .Movement09 ; 09
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jumptable .Movement0a ; 0a
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jumptable .Movement0b ; 0b
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jumptable .Movement0c ; 0c
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jumptable .Movement0d ; 0d
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jumptable .Movement0e ; 0e
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jumptable .Follow ; 0f
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jumptable .Script ; 10
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jumptable .Strength ; 11
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jumptable .FollowNotExact ; 12
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jumptable .MovementShadow ; 13
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jumptable .MovementEmote ; 14
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jumptable .MovementBigStanding ; 15
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jumptable .MovementBouncing ; 16
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jumptable .MovementScreenShake ; 17
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jumptable .MovementSpinClockwise ; 18
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jumptable .MovementSpinCounterclockwise ; 19
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jumptable .MovementBoulderDust ; 1a
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jumptable .MovementShakingGrass ; 1b
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dw .Null_00 ; 00
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dw .RandomWalkY ; 01
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dw .RandomWalkX ; 02
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dw .RandomWalkXY ; 03
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dw .RandomSpin1 ; 04
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dw .RandomSpin2 ; 05
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dw .Standing ; 06
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dw .ObeyDPad ; 07
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dw .Movement08 ; 08
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dw .Movement09 ; 09
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dw .Movement0a ; 0a
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dw .Movement0b ; 0b
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dw .Movement0c ; 0c
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dw .Movement0d ; 0d
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dw .Movement0e ; 0e
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dw .Follow ; 0f
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dw .Script ; 10
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dw .Strength ; 11
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dw .FollowNotExact ; 12
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dw .MovementShadow ; 13
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dw .MovementEmote ; 14
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dw .MovementBigStanding ; 15
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dw .MovementBouncing ; 16
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dw .MovementScreenShake ; 17
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dw .MovementSpinClockwise ; 18
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dw .MovementSpinCounterclockwise ; 19
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dw .MovementBoulderDust ; 1a
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dw .MovementShakingGrass ; 1b
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; 4821
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.Null_00: ; 4821
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@@ -1390,9 +1387,8 @@ MapObjectMovementPattern: ; 47dd
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ld e, a
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ld d, 0
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ld hl, .data_4a81
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rept 2
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add hl,de
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endr
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add hl,de
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ld d, [hl]
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inc hl
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ld e, [hl]
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@@ -1549,33 +1545,33 @@ SetRandomStepDuration: ; 4b2d
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Pointers4b45: ; 4b45
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; These pointers use OBJECT_STEP_TYPE. See constants/sprite_constants.asm
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jumptable_start
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jumptable ObjectMovementReset ; 00
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jumptable MapObjectMovementPattern ; 01
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jumptable NPCStep ; 02 npc walk
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jumptable Function4ddd ; 03
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jumptable Function4e21 ; 04
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jumptable Function4e0c ; 05
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jumptable PlayerStep ; 06 player walk
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jumptable Function4e47 ; 07
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jumptable NPCJump ; 08 npc jump step
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jumptable PlayerJump ; 09 player jump step
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jumptable PlayerOrNPCHalfStep ; 0a half step
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jumptable Function4dff ; 0b
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jumptable TeleportFrom ; 0c teleport from
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jumptable TeleportTo ; 0d teleport to
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jumptable Skyfall ; 0e skyfall
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jumptable Function4ecd ; 0f
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jumptable GotBiteStep ; 10
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jumptable RockSmashStep ; 11
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jumptable ReturnDigStep ; 12
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jumptable Function4f04 ; 13
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jumptable Function4f33 ; 14
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jumptable Function4f33 ; 15
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jumptable Function4f77 ; 16
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jumptable Function4f7a ; 17
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jumptable Function4df0 ; 18
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jumptable SkyfallTop ; 19
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dw ObjectMovementReset ; 00
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dw MapObjectMovementPattern ; 01
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dw NPCStep ; 02 npc walk
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dw Function4ddd ; 03
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dw Function4e21 ; 04
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dw Function4e0c ; 05
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dw PlayerStep ; 06 player walk
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dw Function4e47 ; 07
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dw NPCJump ; 08 npc jump step
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dw PlayerJump ; 09 player jump step
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dw PlayerOrNPCHalfStep ; 0a half step
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dw Function4dff ; 0b
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dw TeleportFrom ; 0c teleport from
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dw TeleportTo ; 0d teleport to
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dw Skyfall ; 0e skyfall
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dw Function4ecd ; 0f
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dw GotBiteStep ; 10
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dw RockSmashStep ; 11
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dw ReturnDigStep ; 12
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dw Function4f04 ; 13
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dw Function4f33 ; 14
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dw Function4f33 ; 15
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dw Function4f77 ; 16
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dw Function4f7a ; 17
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dw Function4df0 ; 18
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dw SkyfallTop ; 19
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; 4b79
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Function4b79: ; 4b79
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@@ -1591,7 +1587,7 @@ Function4b79: ; 4b79
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NPCJump: ; 4b86
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call Object28AnonymousJumptable
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; anonymous jumptable
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; anonymous dw
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dw Function4b8d
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dw Function4ba9
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; 4b8d
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@@ -1628,7 +1624,7 @@ Function4ba9: ; 4ba9
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PlayerJump: ; 4bbf
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call Object28AnonymousJumptable
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; anonymous jumptable
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; anonymous dw
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dw .initjump
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dw .stepjump
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dw .initland
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@@ -1680,7 +1676,7 @@ PlayerJump: ; 4bbf
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TeleportFrom: ; 4c18
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call Object28AnonymousJumptable
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; anonymous jumptable
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; anonymous dw
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dw Function4c23
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dw Function4c32
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dw Function4c42
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@@ -1751,7 +1747,7 @@ Function4c5d: ; 4c5d
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TeleportTo: ; 4c89
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call Object28AnonymousJumptable
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; anonymous jumptable
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; anonymous dw
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dw Function4c9a
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dw Function4caa
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dw Function4cb3
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@@ -1843,7 +1839,7 @@ Function4d01: ; 4d01
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Skyfall: ; 4d14
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call Object28AnonymousJumptable
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; anonymous jumptable
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; anonymous dw
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dw Function4d1f
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dw Function4d2e
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dw Function4d4f
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@@ -1908,7 +1904,7 @@ Function4d6b: ; 4d6b
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GotBiteStep: ; 4d7e
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call Object28AnonymousJumptable
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; anonymous jumptable
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; anonymous dw
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dw Function4d85
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dw Function4d94
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; 4d85
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@@ -2015,7 +2011,7 @@ Function4dff: ; 4dff
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Function4e0c: ; 4e0c
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call Object28AnonymousJumptable
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; anonymous jumptable
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; anonymous dw
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dw Function4e13
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dw Function4e21
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; 4e13
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@@ -2065,7 +2061,7 @@ Function4e47: ; 4e47
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PlayerStep: ; 4e56
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; AnimateStep?
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call Object28AnonymousJumptable
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; anonymous jumptable
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; anonymous dw
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dw .init
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dw .step
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; 4e5d
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@@ -2095,7 +2091,7 @@ PlayerStep: ; 4e56
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PlayerOrNPCHalfStep: ; 4e83
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call Object28AnonymousJumptable
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; anonymous jumptable
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; anonymous dw
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dw .init1
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dw .step1
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dw .init2
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@@ -2211,7 +2207,7 @@ Function4f04: ; 4f04
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Function4f33: ; 4f33
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call Object28AnonymousJumptable
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; anonymous jumptable
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; anonymous dw
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dw Function4f3a
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dw Function4f43
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; 4f3a
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@@ -2266,7 +2262,7 @@ Function4f77: ; 4f77
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Function4f7a: ; 4f7a
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call Object28AnonymousJumptable
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; anonymous jumptable
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; anonymous dw
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dw SkyfallTop
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dw SkyfallTop
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dw SkyfallTop
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@@ -2274,7 +2270,7 @@ Function4f7a: ; 4f7a
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SkyfallTop: ; 4f83
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call Object28AnonymousJumptable
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; anonymous jumptable
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; anonymous dw
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dw Function4f8a
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dw Function4f99
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; 4f8a
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@@ -3060,9 +3056,8 @@ SpawnInCustomFacing: ; 57ca
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ret z
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ld a, [wPlayerSpriteSetupFlags]
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and 3
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rept 2
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add a
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endr
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add a
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jr ContinueSpawnFacing
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; 57d9
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@@ -3650,9 +3645,8 @@ PRIORITY_HIGH EQU $30
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ld c, a
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ld b, 0
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ld hl, .Addresses
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rept 2
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add hl,bc
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endr
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add hl,bc
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ld c, [hl]
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inc hl
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ld b, [hl]
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