Keep table labels in the same files as their contents.
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@@ -380,7 +380,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const SPRITEANIMSTRUCT_0E ; e
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const SPRITEANIMSTRUCT_0F ; f
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; SpriteAnimFrameData indexes (see data/sprite_engine.asm)
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; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
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const_def
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const SPRITE_ANIM_FRAMESET_00
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const SPRITE_ANIM_FRAMESET_PARTY_MON
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@@ -535,7 +535,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
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const SPRITE_ANIM_INDEX_CELEBI
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; SpriteAnimOAMData indexes (see data/sprite_engine.asm)
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; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
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const_def
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const SPRITE_ANIM_FRAME_IDX_00
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const SPRITE_ANIM_FRAME_IDX_01
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