Keep table labels in the same files as their contents.
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@@ -1,10 +1,10 @@
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; entries correspond to SPRITEMOVEDATA_* constants
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sprite_movement_data: macro
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db \1, \2, \3, \4, \5
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dn \6, 0
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endm
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SpriteMovementData:: ; 4273
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; entries correspond to SPRITEMOVEDATA_* constants
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; function, facing, action, flags1, flags2, palette flags
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sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 00
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 01
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@@ -44,3 +44,4 @@ endm
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sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, PERSON_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; 23
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0010 ; 24
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sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 25
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; 4357
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