Keep table labels in the same files as their contents.
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@@ -1,3 +1,4 @@
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SpriteAnimSeqData: ; 8d1c4
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; entries correspond to SPRITE_ANIM_INDEX_* constants
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; frameset sequence, tile
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; SPRITE_ANIM_INDEX_PARTY_MON
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@@ -90,3 +91,4 @@
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db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00
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; SPRITE_ANIM_INDEX_CELEBI
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db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; 2c
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; 8d24b
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