Keep table labels in the same files as their contents.

This commit is contained in:
Remy Oukaour
2017-12-11 22:44:25 -05:00
parent fe9cb90049
commit f1f84743f7
67 changed files with 667 additions and 639 deletions

View File

@@ -550,15 +550,30 @@ BrokenGetStdGraphics: ; 8d1ac
ret
; 8d1c4
SpriteAnimSeqData: ; 8d1c4
INCLUDE "data/sprite_anim_seqs.asm"
; 8d24b
INCLUDE "engine/sprite_anims.asm" ; DoAnimFrame
INCLUDE "engine/sprite_anims.asm"
INCLUDE "data/sprite_anim_frames.asm"
INCLUDE "data/sprite_anim_oam.asm"
BrokenStdGFXPointers: ; Broken 2bpp pointers
dbbw $80, $01, .deleted ; 128-tile 2bpp at 1:672a (inside Multiply)
dbbw $80, $01, .deleted
dbbw $80, $01, .deleted
dbbw $80, $01, .deleted
dbbw $10, $37, .deleted ; 16-tile 2bpp at 37:672a (within TilesetTrainStationGFX)
dbbw $10, $11, .deleted ; 16-tile 2bpp at 11:672a (empty data)
dbbw $10, $39, .deleted ; 16-tile 2bpp at 39:672a (empty data)
dbbw $10, $24, .deleted ; 16-tile 2bpp at 24:672a (inside Function926f7)
dbbw $10, $21, .deleted ; 16-tile 2bpp at 21:672a (inside Function8671c)
.deleted
; 8e72a (23:672a)
INCLUDE "data/sprite_engine.asm"
; SpriteAnimFrameData
; SpriteAnimOAMData
Sprites_Cosine: ; 8e72a
add $10