Keep table labels in the same files as their contents.

This commit is contained in:
Remy Oukaour
2017-12-11 22:44:25 -05:00
parent fe9cb90049
commit f1f84743f7
67 changed files with 667 additions and 639 deletions

View File

@@ -2350,9 +2350,9 @@ CheckSave:: ; 4cffe
ld c, $0
ret
MapTriggers:: ; 4d01e
INCLUDE "data/map_triggers.asm"
; 4d15b
_LoadMapPart:: ; 4d15b
ld hl, wMisc
@@ -2572,9 +2572,10 @@ LinkTextbox2: ; 4d35b
INCLUDE "engine/delete_save_change_clock.asm"
Tilesets::
INCLUDE "tilesets/tileset_headers.asm"
FlagPredef: ; 4d7c1
; Perform action b on flag c in flag array hl.
; If checking a flag, check flag array d:hl unless d is 0.
@@ -4589,10 +4590,9 @@ _SwitchPartyMons:
INCLUDE "gfx/load_pics.asm"
INCLUDE "engine/move_mon_wo_mail.asm"
BaseData::
INCLUDE "data/base_stats.asm"
PokemonNames::
INCLUDE "data/pokemon_names.asm"
Unknown_53d84: ; unreferenced
@@ -4625,7 +4625,6 @@ INCLUDE "engine/engine_flags.asm"
INCLUDE "engine/variables.asm"
BattleText::
INCLUDE "text/battle.asm"
INCLUDE "engine/debug.asm"
@@ -5517,12 +5516,10 @@ INCLUDE "text/phone/trainers1.asm"
SECTION "bank72", ROMX
ItemNames::
INCLUDE "items/item_names.asm"
INCLUDE "items/item_descriptions.asm"
MoveNames::
INCLUDE "battle/move_names.asm"
INCLUDE "engine/landmarks.asm"