Prefix wram labels with w, part 1.
Handle edge cases first.
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@@ -23,7 +23,7 @@ PlaySpriteAnimations: ; 8cf69
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push bc
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push af
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ld a, LOW(Sprites)
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ld a, LOW(wVirtualOAM)
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ld [wCurrSpriteOAMAddr], a
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call DoNextFrameForAllSprites
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@@ -60,9 +60,9 @@ DoNextFrameForAllSprites: ; 8cf7a
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ld a, [wCurrSpriteOAMAddr]
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ld l, a
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ld h, HIGH(Sprites)
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ld h, HIGH(wVirtualOAM)
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.loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> SpritesEnd)
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.loop2 ; Clear (wVirtualOAM + [wCurrSpriteOAMAddr] --> SpritesEnd)
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ld a, l
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cp LOW(SpritesEnd)
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jr nc, .done
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@@ -102,7 +102,7 @@ DoNextFrameForFirst16Sprites: ; 8cfa8 (23:4fa8)
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ld l, a
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ld h, HIGH(Sprite17)
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.loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> Sprites + $40)
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.loop2 ; Clear (wVirtualOAM + [wCurrSpriteOAMAddr] --> Sprites + $40)
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ld a, l
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cp LOW(Sprite17)
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jr nc, .done
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@@ -253,7 +253,7 @@ UpdateAnimFrame: ; 8d04c
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push bc
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ld a, [wCurrSpriteOAMAddr]
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ld e, a
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ld d, HIGH(Sprites)
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ld d, HIGH(wVirtualOAM)
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ld a, [hli]
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ld c, a ; number of objects
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.loop
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