Prefix wram labels with w, part 1.

Handle edge cases first.
This commit is contained in:
luckytyphlosion
2018-01-23 16:45:34 -05:00
parent c60f1331fe
commit f2ae74079f
41 changed files with 452 additions and 452 deletions

View File

@@ -23,7 +23,7 @@ PlaySpriteAnimations: ; 8cf69
push bc
push af
ld a, LOW(Sprites)
ld a, LOW(wVirtualOAM)
ld [wCurrSpriteOAMAddr], a
call DoNextFrameForAllSprites
@@ -60,9 +60,9 @@ DoNextFrameForAllSprites: ; 8cf7a
ld a, [wCurrSpriteOAMAddr]
ld l, a
ld h, HIGH(Sprites)
ld h, HIGH(wVirtualOAM)
.loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> SpritesEnd)
.loop2 ; Clear (wVirtualOAM + [wCurrSpriteOAMAddr] --> SpritesEnd)
ld a, l
cp LOW(SpritesEnd)
jr nc, .done
@@ -102,7 +102,7 @@ DoNextFrameForFirst16Sprites: ; 8cfa8 (23:4fa8)
ld l, a
ld h, HIGH(Sprite17)
.loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> Sprites + $40)
.loop2 ; Clear (wVirtualOAM + [wCurrSpriteOAMAddr] --> Sprites + $40)
ld a, l
cp LOW(Sprite17)
jr nc, .done
@@ -253,7 +253,7 @@ UpdateAnimFrame: ; 8d04c
push bc
ld a, [wCurrSpriteOAMAddr]
ld e, a
ld d, HIGH(Sprites)
ld d, HIGH(wVirtualOAM)
ld a, [hli]
ld c, a ; number of objects
.loop