More annotations of HP bar animations, including an oversight by GameFreak resulting in super-slow HP bars for Pokemon with over 48 HP
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@@ -23,8 +23,8 @@ BlackthornGym2F_MapScriptHeader:
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return
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.BoulderCmdQueue
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dbw MAPCALLBACK_OBJECTS, .BoulderTable ; check if any stones are sitting on a warp
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db 0, 0 ; filler
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dbw CMDQUEUE_STONETABLE, .BoulderTable ; check if any stones are sitting on a warp
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dw 0 ; filler
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.BoulderTable
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stonetable 5, BLACKTHORNGYM2F_BOULDER1, .Disappear4
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@@ -137,9 +137,9 @@ BlackthornGym2F_MapEventHeader:
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db 5
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warp_def $7, $1, 3, BLACKTHORN_GYM_1F
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warp_def $9, $7, 4, BLACKTHORN_GYM_1F
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warp_def $5, $2, 5, BLACKTHORN_GYM_1F
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warp_def $7, $8, 6, BLACKTHORN_GYM_1F
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warp_def $3, $8, 7, BLACKTHORN_GYM_1F
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warp_def $5, $2, 5, BLACKTHORN_GYM_1F ; hole
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warp_def $7, $8, 6, BLACKTHORN_GYM_1F ; hole
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warp_def $3, $8, 7, BLACKTHORN_GYM_1F ; hole
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.XYTriggers:
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db 0
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