Add data/text/
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388
data/text/std_text.asm
Normal file
388
data/text/std_text.asm
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@@ -0,0 +1,388 @@
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NurseMornText:
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text "Good morning!"
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line "Welcome to our"
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cont "#MON CENTER."
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done
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NurseDayText:
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text "Hello!"
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line "Welcome to our"
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cont "#MON CENTER."
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done
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NurseNiteText:
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text "Good evening!"
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line "You're out late."
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para "Welcome to our"
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line "#MON CENTER."
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done
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PokeComNurseMornText:
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text "Good morning!"
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para "This is the #-"
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line "MON COMMUNICATION"
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para "CENTER--or the"
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line "#COM CENTER."
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done
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PokeComNurseDayText:
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text "Hello!"
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para "This is the #-"
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line "MON COMMUNICATION"
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para "CENTER--or the"
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line "#COM CENTER."
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done
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PokeComNurseNiteText:
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text "Good to see you"
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line "working so late."
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para "This is the #-"
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line "MON COMMUNICATION"
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para "CENTER--or the"
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line "#COM CENTER."
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done
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NurseAskHealText:
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text "We can heal your"
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line "#MON to perfect"
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cont "health."
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para "Shall we heal your"
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line "#MON?"
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done
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NurseTakePokemonText:
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text "OK, may I see your"
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line "#MON?"
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done
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NurseReturnPokemonText:
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text "Thank you for"
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line "waiting."
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para "Your #MON are"
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line "fully healed."
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done
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NurseGoodbyeText:
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text "We hope to see you"
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line "again."
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done
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; not used
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text "We hope to see you"
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line "again."
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done
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NursePokerusText:
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text "Your #MON"
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line "appear to be"
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para "infected by tiny"
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line "life forms."
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para "Your #MON are"
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line "healthy and seem"
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cont "to be fine."
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para "But we can't tell"
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line "you anything more"
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para "at a #MON"
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line "CENTER."
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done
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PokeComNursePokerusText:
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text "Your #MON"
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line "appear to be"
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para "infected by tiny"
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line "life forms."
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para "Your #MON are"
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line "healthy and seem"
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cont "to be fine."
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para "But we can't tell"
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line "you anything more."
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done
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DifficultBookshelfText:
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text "It's full of"
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line "difficult books."
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done
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PictureBookshelfText:
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text "A whole collection"
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line "of #MON picture"
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cont "books!"
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done
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MagazineBookshelfText:
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text "#MON magazines…"
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line "#MON PAL,"
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para "#MON HANDBOOK,"
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line "#MON GRAPH…"
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done
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TeamRocketOathText:
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text "TEAM ROCKET OATH"
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para "Steal #MON for"
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line "profit!"
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para "Exploit #MON"
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line "for profit!"
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para "All #MON exist"
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line "for the glory of"
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cont "TEAM ROCKET!"
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done
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IncenseBurnerText:
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text "What is this?"
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para "Oh, it's an"
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line "incense burner!"
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done
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MerchandiseShelfText:
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text "Lots of #MON"
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line "merchandise!"
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done
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TownMapText:
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text "It's the TOWN MAP."
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done
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WindowText:
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text "My reflection!"
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line "Lookin' good!"
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done
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TVText:
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text "It's a TV."
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done
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HomepageText:
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text "#MON JOURNAL"
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line "HOME PAGE…"
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para "It hasn't been"
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line "updated…"
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done
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; not used
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text "#MON RADIO!"
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para "Call in with your"
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line "requests now!"
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done
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TrashCanText:
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text "There's nothing in"
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line "here…"
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done
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; not used
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text "A #MON may be"
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line "able to move this."
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done
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; not used
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text "Maybe a #MON"
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line "can break this."
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done
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PokecenterSignText:
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text "Heal Your #MON!"
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line "#MON CENTER"
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done
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MartSignText:
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text "For All Your"
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line "#MON Needs"
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para "#MON MART"
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done
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ContestResults_ReadyToJudgeText:
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text "We will now judge"
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line "the #MON you've"
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cont "caught."
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para $56
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line $56
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para "We have chosen the"
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line "winners!"
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para "Are you ready for"
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line "this?"
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done
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ContestResults_PlayerWonAPrizeText:
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text "<PLAYER>, the No.@"
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text_from_ram StringBuffer3
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text_start
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line "finisher, wins"
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cont "@"
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text_from_ram StringBuffer4
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text "!"
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done
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ReceivedItemText:
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text "<PLAYER> received"
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line "@"
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text_from_ram StringBuffer4
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text "."
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done
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ContestResults_JoinUsNextTimeText:
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text "Please join us for"
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line "the next Contest!"
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done
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ContestResults_ConsolationPrizeText:
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text "Everyone else gets"
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line "a BERRY as a con-"
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cont "solation prize!"
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done
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ContestResults_DidNotWinText:
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text "We hope you do"
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line "better next time."
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done
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ContestResults_ReturnPartyText:
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text "We'll return the"
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line "#MON we kept"
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para "for you."
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line "Here you go!"
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done
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ContestResults_PartyFullText:
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text "Your party's full,"
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line "so the #MON was"
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para "sent to your BOX"
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line "in BILL's PC."
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done
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GymStatue_CityGymText:
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text_from_ram StringBuffer3
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text_start
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line "#MON GYM"
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done
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GymStatue_WinningTrainersText:
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text "LEADER: @"
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text_from_ram StringBuffer4
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text_start
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para "WINNING TRAINERS:"
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line "<PLAYER>"
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done
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CoinVendor_WelcomeText:
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text "Welcome to the"
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line "GAME CORNER."
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done
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CoinVendor_NoCoinCaseText:
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text "Do you need game"
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line "coins?"
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para "Oh, you don't have"
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line "a COIN CASE for"
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cont "your coins."
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done
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CoinVendor_IntroText:
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text "Do you need some"
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line "game coins?"
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para "It costs ¥1000 for"
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line "50 coins. Do you"
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cont "want some?"
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done
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CoinVendor_Buy50CoinsText:
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text "Thank you!"
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line "Here are 50 coins."
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done
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CoinVendor_Buy500CoinsText:
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text "Thank you! Here"
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line "are 500 coins."
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done
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CoinVendor_NotEnoughMoneyText:
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text "You don't have"
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line "enough money."
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done
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CoinVendor_CoinCaseFullText:
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text "Whoops! Your COIN"
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line "CASE is full."
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done
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CoinVendor_CancelText:
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text "No coins for you?"
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line "Come again!"
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done
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BugContestPrizeNoRoomText:
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text "Oh? Your PACK is"
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line "full."
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para "We'll keep this"
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line "for you today, so"
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para "come back when you"
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line "make room for it."
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done
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HappinessText3:
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text "Wow! You and your"
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line "#MON are really"
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cont "close!"
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done
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HappinessText2:
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text "#MON get more"
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line "friendly if you"
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para "spend time with"
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line "them."
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done
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HappinessText1:
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text "You haven't tamed"
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line "your #MON."
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para "If you aren't"
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line "nice, it'll pout."
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done
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RegisteredNumber1Text:
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text "<PLAYER> registered"
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line "@"
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text_from_ram StringBuffer3
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text "'s number."
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done
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RegisteredNumber2Text:
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text "<PLAYER> registered"
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line "@"
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text_from_ram StringBuffer3
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text "'s number."
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done
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Block a user