Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -13,15 +13,15 @@ AlanPhoneCalleeScript:
iftrue AlanWednesdayDay
.NotWednesday:
farjump UnknownScript_0xa0970
farsjump UnknownScript_0xa0970
.WantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_36
farjump UnknownScript_0xa0a73
farsjump UnknownScript_0xa0a73
.FireStone:
getlandmarkname STRING_BUFFER_5, ROUTE_36
farjump UnknownScript_0xa0ac5
farsjump UnknownScript_0xa0ac5
AlanPhoneCallerScript:
gettrainername STRING_BUFFER_3, SCHOOLBOY, ALAN1
@@ -44,7 +44,7 @@ AlanPhoneCallerScript:
ifequal 0, AlanHasFireStone
.Generic:
farjump Phone_GenericCall_Male
farsjump Phone_GenericCall_Male
AlanWednesdayDay:
setflag ENGINE_ALAN_WEDNESDAY_AFTERNOON
@@ -52,9 +52,9 @@ AlanWednesdayDay:
AlanWantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_36
setflag ENGINE_ALAN
farjump PhoneScript_WantsToBattle_Male
farsjump PhoneScript_WantsToBattle_Male
AlanHasFireStone:
setflag ENGINE_ALAN_HAS_FIRE_STONE
getlandmarkname STRING_BUFFER_5, ROUTE_36
farjump PhoneScript_FoundItem_Male
farsjump PhoneScript_FoundItem_Male