Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -13,15 +13,15 @@ AnthonyPhoneCalleeScript:
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.NotFriday:
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checkflag ENGINE_DUNSPARCE_SWARM
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iftrue .AlreadySwarming
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farjump UnknownScript_0xa0950
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farsjump UnknownScript_0xa0950
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.WantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_33
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farjump UnknownScript_0xa0a5f
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farsjump UnknownScript_0xa0a5f
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.AlreadySwarming:
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getlandmarkname STRING_BUFFER_5, ROUTE_33
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farjump UnknownScript_0xa0afa
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farsjump UnknownScript_0xa0afa
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AnthonyPhoneCallerScript:
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gettrainername STRING_BUFFER_3, HIKER, ANTHONY2
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@@ -38,7 +38,7 @@ AnthonyPhoneCallerScript:
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.TriesSwarm:
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farscall PhoneScript_Random5
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ifequal 0, AnthonyTriesDunsparceSwarm
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farjump Phone_GenericCall_Male
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farsjump Phone_GenericCall_Male
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AnthonyFridayNight:
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setflag ENGINE_ANTHONY_FRIDAY_NIGHT
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@@ -46,7 +46,7 @@ AnthonyFridayNight:
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AnthonyWantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_33
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setflag ENGINE_ANTHONY
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farjump PhoneScript_WantsToBattle_Male
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farsjump PhoneScript_WantsToBattle_Male
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AnthonyTriesDunsparceSwarm:
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checkflag ENGINE_DUNSPARCE_SWARM
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@@ -55,7 +55,7 @@ AnthonyTriesDunsparceSwarm:
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getmonname STRING_BUFFER_4, DUNSPARCE
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swarm SWARM_DUNSPARCE, DARK_CAVE_VIOLET_ENTRANCE
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getlandmarkname STRING_BUFFER_5, DARK_CAVE
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farjump UnknownScript_0xa05de
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farsjump UnknownScript_0xa05de
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.Generic:
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farjump Phone_GenericCall_Male
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farsjump Phone_GenericCall_Male
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