Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -13,15 +13,15 @@ ArniePhoneCalleeScript:
.NotTuesday:
checkflag ENGINE_YANMA_SWARM
iftrue .AlreadySwarming
farjump UnknownScript_0xa0968
farsjump UnknownScript_0xa0968
.WantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_35
farjump UnknownScript_0xa0a6e
farsjump UnknownScript_0xa0a6e
.AlreadySwarming:
getlandmarkname STRING_BUFFER_5, ROUTE_35
farjump UnknownScript_0xa0aff
farsjump UnknownScript_0xa0aff
ArniePhoneCallerScript:
gettrainername STRING_BUFFER_3, BUG_CATCHER, ARNIE1
@@ -38,7 +38,7 @@ ArniePhoneCallerScript:
ifequal 0, ArnieYanmaSwarm
farscall PhoneScript_Random3
ifequal 0, ArnieFoundRare
farjump Phone_GenericCall_Male
farsjump Phone_GenericCall_Male
ArnieTuesdayMorning:
setflag ENGINE_ARNIE_TUESDAY_MORNING
@@ -46,7 +46,7 @@ ArnieTuesdayMorning:
ArnieWantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_35
setflag ENGINE_ARNIE
farjump PhoneScript_WantsToBattle_Male
farsjump PhoneScript_WantsToBattle_Male
ArnieYanmaSwarm: ; start swarm
checkflag ENGINE_YANMA_SWARM
@@ -55,10 +55,10 @@ ArnieYanmaSwarm: ; start swarm
getmonname STRING_BUFFER_4, YANMA
swarm SWARM_YANMA, ROUTE_35
getlandmarkname STRING_BUFFER_5, ROUTE_35
farjump UnknownScript_0xa05ce
farsjump UnknownScript_0xa05ce
ArnieFoundRare:
farjump Phone_CheckIfUnseenRare_Male
farsjump Phone_CheckIfUnseenRare_Male
ArnieYanmaAlreadySwarming:
farjump Phone_GenericCall_Male
farsjump Phone_GenericCall_Male