Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -13,15 +13,15 @@ ArniePhoneCalleeScript:
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.NotTuesday:
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checkflag ENGINE_YANMA_SWARM
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iftrue .AlreadySwarming
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farjump UnknownScript_0xa0968
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farsjump UnknownScript_0xa0968
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.WantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_35
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farjump UnknownScript_0xa0a6e
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farsjump UnknownScript_0xa0a6e
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.AlreadySwarming:
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getlandmarkname STRING_BUFFER_5, ROUTE_35
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farjump UnknownScript_0xa0aff
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farsjump UnknownScript_0xa0aff
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ArniePhoneCallerScript:
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gettrainername STRING_BUFFER_3, BUG_CATCHER, ARNIE1
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@@ -38,7 +38,7 @@ ArniePhoneCallerScript:
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ifequal 0, ArnieYanmaSwarm
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farscall PhoneScript_Random3
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ifequal 0, ArnieFoundRare
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farjump Phone_GenericCall_Male
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farsjump Phone_GenericCall_Male
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ArnieTuesdayMorning:
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setflag ENGINE_ARNIE_TUESDAY_MORNING
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@@ -46,7 +46,7 @@ ArnieTuesdayMorning:
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ArnieWantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_35
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setflag ENGINE_ARNIE
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farjump PhoneScript_WantsToBattle_Male
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farsjump PhoneScript_WantsToBattle_Male
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ArnieYanmaSwarm: ; start swarm
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checkflag ENGINE_YANMA_SWARM
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@@ -55,10 +55,10 @@ ArnieYanmaSwarm: ; start swarm
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getmonname STRING_BUFFER_4, YANMA
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swarm SWARM_YANMA, ROUTE_35
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getlandmarkname STRING_BUFFER_5, ROUTE_35
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farjump UnknownScript_0xa05ce
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farsjump UnknownScript_0xa05ce
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ArnieFoundRare:
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farjump Phone_CheckIfUnseenRare_Male
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farsjump Phone_CheckIfUnseenRare_Male
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ArnieYanmaAlreadySwarming:
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farjump Phone_GenericCall_Male
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farsjump Phone_GenericCall_Male
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