Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -11,11 +11,11 @@ BethPhoneCalleeScript:
iftrue BethFridayAfternoon
.NotFriday:
farjump UnknownScript_0xa0918
farsjump UnknownScript_0xa0918
.WantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_26
farjump BethBattleReminderScript
farsjump BethBattleReminderScript
BethPhoneCallerScript:
gettrainername STRING_BUFFER_3, COOLTRAINERF, BETH1
@@ -28,7 +28,7 @@ BethPhoneCallerScript:
ifequal 0, BethWantsBattle
.Generic:
farjump Phone_GenericCall_Female
farsjump Phone_GenericCall_Female
BethFridayAfternoon:
setflag ENGINE_BETH_FRIDAY_AFTERNOON
@@ -36,4 +36,4 @@ BethFridayAfternoon:
BethWantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_26
setflag ENGINE_BETH
farjump PhoneScript_WantsToBattle_Female
farsjump PhoneScript_WantsToBattle_Female