Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -3,11 +3,11 @@ BeverlyPhoneCalleeScript:
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_BEVERLY_HAS_NUGGET
iftrue .HasNugget
farjump UnknownScript_0xa0900
farsjump UnknownScript_0xa0900
.HasNugget:
getlandmarkname STRING_BUFFER_5, NATIONAL_PARK
farjump UnknownScript_0xa0aa5
farsjump UnknownScript_0xa0aa5
BeverlyPhoneCallerScript:
gettrainername STRING_BUFFER_3, POKEFANF, BEVERLY1
@@ -18,9 +18,9 @@ BeverlyPhoneCallerScript:
ifequal 0, .FoundNugget
.HasNugget:
farjump Phone_GenericCall_Female
farsjump Phone_GenericCall_Female
.FoundNugget:
setflag ENGINE_BEVERLY_HAS_NUGGET
getlandmarkname STRING_BUFFER_5, NATIONAL_PARK
farjump PhoneScript_FoundItem_Female
farsjump PhoneScript_FoundItem_Female