Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -3,11 +3,11 @@ BeverlyPhoneCalleeScript:
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farscall PhoneScript_AnswerPhone_Female
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checkflag ENGINE_BEVERLY_HAS_NUGGET
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iftrue .HasNugget
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farjump UnknownScript_0xa0900
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farsjump UnknownScript_0xa0900
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.HasNugget:
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getlandmarkname STRING_BUFFER_5, NATIONAL_PARK
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farjump UnknownScript_0xa0aa5
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farsjump UnknownScript_0xa0aa5
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BeverlyPhoneCallerScript:
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gettrainername STRING_BUFFER_3, POKEFANF, BEVERLY1
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@@ -18,9 +18,9 @@ BeverlyPhoneCallerScript:
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ifequal 0, .FoundNugget
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.HasNugget:
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farjump Phone_GenericCall_Female
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farsjump Phone_GenericCall_Female
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.FoundNugget:
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setflag ENGINE_BEVERLY_HAS_NUGGET
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getlandmarkname STRING_BUFFER_5, NATIONAL_PARK
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farjump PhoneScript_FoundItem_Female
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farsjump PhoneScript_FoundItem_Female
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