Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -11,11 +11,11 @@ BrentPhoneCalleeScript:
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iftrue BrentMondayMorning
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.NotMonday:
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farjump UnknownScript_0xa0998
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farsjump UnknownScript_0xa0998
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.WantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_43
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farjump UnknownScript_0xa0a87
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farsjump UnknownScript_0xa0a87
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BrentPhoneCallerScript:
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gettrainername STRING_BUFFER_3, POKEMANIAC, BRENT1
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@@ -30,7 +30,7 @@ BrentPhoneCallerScript:
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ifequal 0, BrentWantsBattle
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.Generic:
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farjump Phone_GenericCall_Male
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farsjump Phone_GenericCall_Male
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BrentMondayMorning:
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setflag ENGINE_BRENT_MONDAY_MORNING
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@@ -38,7 +38,7 @@ BrentMondayMorning:
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BrentWantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_43
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setflag ENGINE_BRENT
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farjump PhoneScript_WantsToBattle_Male
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farsjump PhoneScript_WantsToBattle_Male
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BrentBillTrivia:
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farjump BrentBillTriviaScript
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farsjump BrentBillTriviaScript
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