Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -11,11 +11,11 @@ BrentPhoneCalleeScript:
iftrue BrentMondayMorning
.NotMonday:
farjump UnknownScript_0xa0998
farsjump UnknownScript_0xa0998
.WantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_43
farjump UnknownScript_0xa0a87
farsjump UnknownScript_0xa0a87
BrentPhoneCallerScript:
gettrainername STRING_BUFFER_3, POKEMANIAC, BRENT1
@@ -30,7 +30,7 @@ BrentPhoneCallerScript:
ifequal 0, BrentWantsBattle
.Generic:
farjump Phone_GenericCall_Male
farsjump Phone_GenericCall_Male
BrentMondayMorning:
setflag ENGINE_BRENT_MONDAY_MORNING
@@ -38,7 +38,7 @@ BrentMondayMorning:
BrentWantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_43
setflag ENGINE_BRENT
farjump PhoneScript_WantsToBattle_Male
farsjump PhoneScript_WantsToBattle_Male
BrentBillTrivia:
farjump BrentBillTriviaScript
farsjump BrentBillTriviaScript