Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -11,11 +11,11 @@ ChadPhoneCalleeScript:
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iftrue ChadFridayMorning
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.NotFriday:
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farjump UnknownScript_0xa0980
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farsjump UnknownScript_0xa0980
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.WantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_38
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farjump UnknownScript_0xa0a7d
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farsjump UnknownScript_0xa0a7d
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ChadPhoneCallerScript:
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gettrainername STRING_BUFFER_3, SCHOOLBOY, CHAD1
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@@ -32,7 +32,7 @@ ChadPhoneCallerScript:
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.Generic:
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farscall PhoneScript_Random3
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ifequal 0, ChadFoundRare
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farjump Phone_GenericCall_Male
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farsjump Phone_GenericCall_Male
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ChadFridayMorning:
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setflag ENGINE_CHAD_FRIDAY_MORNING
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@@ -40,10 +40,10 @@ ChadFridayMorning:
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ChadWantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_38
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setflag ENGINE_CHAD
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farjump PhoneScript_WantsToBattle_Male
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farsjump PhoneScript_WantsToBattle_Male
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ChadFoundRare:
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farjump Phone_CheckIfUnseenRare_Male
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farsjump Phone_CheckIfUnseenRare_Male
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ChadOakGossip:
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farjump ChadOakGossipScript
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farsjump ChadOakGossipScript
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