Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -11,11 +11,11 @@ ChadPhoneCalleeScript:
iftrue ChadFridayMorning
.NotFriday:
farjump UnknownScript_0xa0980
farsjump UnknownScript_0xa0980
.WantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_38
farjump UnknownScript_0xa0a7d
farsjump UnknownScript_0xa0a7d
ChadPhoneCallerScript:
gettrainername STRING_BUFFER_3, SCHOOLBOY, CHAD1
@@ -32,7 +32,7 @@ ChadPhoneCallerScript:
.Generic:
farscall PhoneScript_Random3
ifequal 0, ChadFoundRare
farjump Phone_GenericCall_Male
farsjump Phone_GenericCall_Male
ChadFridayMorning:
setflag ENGINE_CHAD_FRIDAY_MORNING
@@ -40,10 +40,10 @@ ChadFridayMorning:
ChadWantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_38
setflag ENGINE_CHAD
farjump PhoneScript_WantsToBattle_Male
farsjump PhoneScript_WantsToBattle_Male
ChadFoundRare:
farjump Phone_CheckIfUnseenRare_Male
farsjump Phone_CheckIfUnseenRare_Male
ChadOakGossip:
farjump ChadOakGossipScript
farsjump ChadOakGossipScript