Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -13,14 +13,14 @@ DerekPhoneCalleeScript:
ifequal SATURDAY, .ContestToday
.NoContest:
farjump UnknownScript_0xa0988
farsjump UnknownScript_0xa0988
.ContestToday:
farjump PhoneScript_BugCatchingContest
farsjump PhoneScript_BugCatchingContest
.Nugget:
getlandmarkname STRING_BUFFER_5, ROUTE_39
farjump UnknownScript_0xa0ad5
farsjump UnknownScript_0xa0ad5
DerekPhoneCallerScript:
gettrainername STRING_BUFFER_3, POKEFANM, DEREK1
@@ -37,12 +37,12 @@ DerekPhoneCallerScript:
.NoContest:
farscall PhoneScript_Random4
ifequal 0, .Nugget
farjump Phone_GenericCall_Male
farsjump Phone_GenericCall_Male
.ContestToday:
farjump PhoneScript_BugCatchingContest
farsjump PhoneScript_BugCatchingContest
.Nugget:
setflag ENGINE_DEREK_HAS_NUGGET
getlandmarkname STRING_BUFFER_5, ROUTE_39
farjump PhoneScript_FoundItem_Male
farsjump PhoneScript_FoundItem_Male