Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -11,11 +11,11 @@ GavenPhoneCalleeScript:
iftrue GavenThursdayMorning
.NotThursday:
farjump UnknownScript_0xa0910
farsjump UnknownScript_0xa0910
.WantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_26
farjump UnknownScript_0xa0a37
farsjump UnknownScript_0xa0a37
GavenPhoneCallerScript:
gettrainername STRING_BUFFER_3, COOLTRAINERM, GAVEN3
@@ -30,7 +30,7 @@ GavenPhoneCallerScript:
.WaitingForBattle:
farscall PhoneScript_Random3
ifequal 0, GavenFoundRare
farjump Phone_GenericCall_Male
farsjump Phone_GenericCall_Male
GavenThursdayMorning:
setflag ENGINE_GAVEN_THURSDAY_MORNING
@@ -38,7 +38,7 @@ GavenThursdayMorning:
GavenWantsRematch:
getlandmarkname STRING_BUFFER_5, ROUTE_26
setflag ENGINE_GAVEN
farjump PhoneScript_WantsToBattle_Male
farsjump PhoneScript_WantsToBattle_Male
GavenFoundRare:
farjump Phone_CheckIfUnseenRare_Male
farsjump Phone_CheckIfUnseenRare_Male