Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -12,11 +12,11 @@ HueyPhoneCalleeScript:
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.NotWednesday:
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special RandomPhoneMon
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farjump UnknownScript_0xa0908
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farsjump UnknownScript_0xa0908
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.WantsBattle:
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getlandmarkname STRING_BUFFER_5, LIGHTHOUSE
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farjump HueyWantsBattleScript
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farsjump HueyWantsBattleScript
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HueyPhoneCallerScript:
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gettrainername STRING_BUFFER_3, SAILOR, HUEY1
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@@ -30,7 +30,7 @@ HueyPhoneCallerScript:
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ifequal 1, HueyWantsBattle
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.Flavor:
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farjump PhoneScript_MonFlavorText
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farsjump PhoneScript_MonFlavorText
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HueyWednesdayNight:
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setflag ENGINE_HUEY_WEDNESDAY_NIGHT
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@@ -38,4 +38,4 @@ HueyWednesdayNight:
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HueyWantsBattle:
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getlandmarkname STRING_BUFFER_5, LIGHTHOUSE
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setflag ENGINE_HUEY
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farjump PhoneScript_WantsToBattle_Male
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farsjump PhoneScript_WantsToBattle_Male
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