Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -12,11 +12,11 @@ HueyPhoneCalleeScript:
.NotWednesday:
special RandomPhoneMon
farjump UnknownScript_0xa0908
farsjump UnknownScript_0xa0908
.WantsBattle:
getlandmarkname STRING_BUFFER_5, LIGHTHOUSE
farjump HueyWantsBattleScript
farsjump HueyWantsBattleScript
HueyPhoneCallerScript:
gettrainername STRING_BUFFER_3, SAILOR, HUEY1
@@ -30,7 +30,7 @@ HueyPhoneCallerScript:
ifequal 1, HueyWantsBattle
.Flavor:
farjump PhoneScript_MonFlavorText
farsjump PhoneScript_MonFlavorText
HueyWednesdayNight:
setflag ENGINE_HUEY_WEDNESDAY_NIGHT
@@ -38,4 +38,4 @@ HueyWednesdayNight:
HueyWantsBattle:
getlandmarkname STRING_BUFFER_5, LIGHTHOUSE
setflag ENGINE_HUEY
farjump PhoneScript_WantsToBattle_Male
farsjump PhoneScript_WantsToBattle_Male