Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -11,11 +11,11 @@ JackPhoneCalleeScript:
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iftrue JackMondayMorning
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.NotMonday:
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farjump JackPhoneTips
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farsjump JackPhoneTips
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.WantsBattle:
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getlandmarkname STRING_BUFFER_5, NATIONAL_PARK
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farjump JackWantsBattleScript
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farsjump JackWantsBattleScript
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JackPhoneCallerScript:
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gettrainername STRING_BUFFER_3, SCHOOLBOY, JACK1
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@@ -32,7 +32,7 @@ JackPhoneCallerScript:
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.WaitingForBattle:
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farscall PhoneScript_Random3
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ifequal 0, JackFindsRare
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farjump Phone_GenericCall_Male
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farsjump Phone_GenericCall_Male
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JackMondayMorning:
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setflag ENGINE_JACK_MONDAY_MORNING
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@@ -40,10 +40,10 @@ JackMondayMorning:
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JackWantsToBattle:
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getlandmarkname STRING_BUFFER_5, NATIONAL_PARK
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setflag ENGINE_JACK
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farjump PhoneScript_WantsToBattle_Male
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farsjump PhoneScript_WantsToBattle_Male
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JackFindsRare:
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farjump Phone_CheckIfUnseenRare_Male
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farsjump Phone_CheckIfUnseenRare_Male
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JackBattleTrivia:
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farjump JackTriviaScript
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farsjump JackTriviaScript
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