Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -11,11 +11,11 @@ JackPhoneCalleeScript:
iftrue JackMondayMorning
.NotMonday:
farjump JackPhoneTips
farsjump JackPhoneTips
.WantsBattle:
getlandmarkname STRING_BUFFER_5, NATIONAL_PARK
farjump JackWantsBattleScript
farsjump JackWantsBattleScript
JackPhoneCallerScript:
gettrainername STRING_BUFFER_3, SCHOOLBOY, JACK1
@@ -32,7 +32,7 @@ JackPhoneCallerScript:
.WaitingForBattle:
farscall PhoneScript_Random3
ifequal 0, JackFindsRare
farjump Phone_GenericCall_Male
farsjump Phone_GenericCall_Male
JackMondayMorning:
setflag ENGINE_JACK_MONDAY_MORNING
@@ -40,10 +40,10 @@ JackMondayMorning:
JackWantsToBattle:
getlandmarkname STRING_BUFFER_5, NATIONAL_PARK
setflag ENGINE_JACK
farjump PhoneScript_WantsToBattle_Male
farsjump PhoneScript_WantsToBattle_Male
JackFindsRare:
farjump Phone_CheckIfUnseenRare_Male
farsjump Phone_CheckIfUnseenRare_Male
JackBattleTrivia:
farjump JackTriviaScript
farsjump JackTriviaScript