Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -12,11 +12,11 @@ JoeyPhoneCalleeScript:
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.NotMonday:
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special RandomPhoneMon
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farjump UnknownScript_0xa0930
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farsjump UnknownScript_0xa0930
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.WantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_30
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farjump UnknownScript_0xa0a4b
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farsjump UnknownScript_0xa0a4b
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JoeyPhoneCallerScript:
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gettrainername STRING_BUFFER_3, YOUNGSTER, JOEY1
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@@ -30,7 +30,7 @@ JoeyPhoneCallerScript:
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ifequal 1, JoeyWantsBattle
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.Generic:
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farjump Phone_GenericCall_Male
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farsjump Phone_GenericCall_Male
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JoeyMondayAfternoon:
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setflag ENGINE_JOEY_MONDAY_AFTERNOON
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@@ -38,4 +38,4 @@ JoeyMondayAfternoon:
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JoeyWantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_30
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setflag ENGINE_JOEY
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farjump PhoneScript_WantsToBattle_Male
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farsjump PhoneScript_WantsToBattle_Male
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