Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -12,11 +12,11 @@ JoeyPhoneCalleeScript:
.NotMonday:
special RandomPhoneMon
farjump UnknownScript_0xa0930
farsjump UnknownScript_0xa0930
.WantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_30
farjump UnknownScript_0xa0a4b
farsjump UnknownScript_0xa0a4b
JoeyPhoneCallerScript:
gettrainername STRING_BUFFER_3, YOUNGSTER, JOEY1
@@ -30,7 +30,7 @@ JoeyPhoneCallerScript:
ifequal 1, JoeyWantsBattle
.Generic:
farjump Phone_GenericCall_Male
farsjump Phone_GenericCall_Male
JoeyMondayAfternoon:
setflag ENGINE_JOEY_MONDAY_AFTERNOON
@@ -38,4 +38,4 @@ JoeyMondayAfternoon:
JoeyWantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_30
setflag ENGINE_JOEY
farjump PhoneScript_WantsToBattle_Male
farsjump PhoneScript_WantsToBattle_Male