Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -13,15 +13,15 @@ JosePhoneCalleeScript:
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iftrue JoseSaturdayNight
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.NotSaturday:
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farjump UnknownScript_0xa0920
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farsjump UnknownScript_0xa0920
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.WantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_27
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farjump UnknownScript_0xa0a41
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farsjump UnknownScript_0xa0a41
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.HasItem:
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getlandmarkname STRING_BUFFER_5, ROUTE_27
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farjump UnknownScript_0xa0a41
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farsjump UnknownScript_0xa0a41
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JosePhoneCallerScript:
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gettrainername STRING_BUFFER_3, BIRD_KEEPER, JOSE2
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@@ -40,7 +40,7 @@ JosePhoneCallerScript:
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.Generic:
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farscall PhoneScript_Random3
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ifequal 0, JoseFoundRare
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farjump Phone_GenericCall_Male
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farsjump Phone_GenericCall_Male
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JoseSaturdayNight:
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setflag ENGINE_JOSE_SATURDAY_NIGHT
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@@ -48,12 +48,12 @@ JoseSaturdayNight:
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JoseWantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_27
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setflag ENGINE_JOSE
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farjump PhoneScript_WantsToBattle_Male
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farsjump PhoneScript_WantsToBattle_Male
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JoseFoundRare:
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farjump Phone_CheckIfUnseenRare_Male
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farsjump Phone_CheckIfUnseenRare_Male
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JoseHasStarPiece:
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setflag ENGINE_JOSE_HAS_STAR_PIECE
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getlandmarkname STRING_BUFFER_5, ROUTE_27
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farjump PhoneScript_FoundItem_Male
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farsjump PhoneScript_FoundItem_Male
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