Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -11,11 +11,11 @@ ParryPhoneCalleeScript:
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iftrue ParryFridayDay
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.WantsRematch:
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farjump ParryBattleWithMe
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farsjump ParryBattleWithMe
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.WantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_45
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farjump ParryHaventYouGottenTo
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farsjump ParryHaventYouGottenTo
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ParryPhoneCallerScript:
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gettrainername STRING_BUFFER_3, HIKER, PARRY1
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@@ -29,7 +29,7 @@ ParryPhoneCallerScript:
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ifequal 1, ParryWantsBattle
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.GenericCall:
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farjump Phone_GenericCall_Male
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farsjump Phone_GenericCall_Male
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ParryFridayDay:
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setflag ENGINE_PARRY_FRIDAY_AFTERNOON
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@@ -37,4 +37,4 @@ ParryFridayDay:
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ParryWantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_45
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setflag ENGINE_PARRY
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farjump PhoneScript_WantsToBattle_Male
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farsjump PhoneScript_WantsToBattle_Male
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