Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -12,15 +12,15 @@ RalphPhoneCalleeScript:
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.CheckSwarm:
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checkflag ENGINE_FISH_SWARM
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iftrue .ReportSwarm
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farjump UnknownScript_0xa0940
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farsjump UnknownScript_0xa0940
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.Rematch:
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getlandmarkname STRING_BUFFER_5, ROUTE_32
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farjump UnknownScript_0xa0a55
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farsjump UnknownScript_0xa0a55
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.ReportSwarm:
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getlandmarkname STRING_BUFFER_5, ROUTE_32
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farjump UnknownScript_0xa0af5
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farsjump UnknownScript_0xa0af5
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RalphPhoneCallerScript:
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gettrainername STRING_BUFFER_3, FISHER, RALPH1
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@@ -36,14 +36,14 @@ RalphPhoneCallerScript:
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.CheckSwarm:
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farscall PhoneScript_Random5
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ifequal 0, Ralph_SetUpSwarm
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farjump Phone_GenericCall_Male
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farsjump Phone_GenericCall_Male
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Ralph_WednesdayMorning:
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setflag ENGINE_RALPH_WEDNESDAY_MORNING
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Ralph_FightMe:
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getlandmarkname STRING_BUFFER_5, ROUTE_32
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setflag ENGINE_RALPH
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farjump PhoneScript_WantsToBattle_Male
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farsjump PhoneScript_WantsToBattle_Male
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Ralph_SetUpSwarm:
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checkflag ENGINE_FISH_SWARM
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@@ -53,7 +53,7 @@ Ralph_SetUpSwarm:
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getlandmarkname STRING_BUFFER_5, ROUTE_32
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setval FISHSWARM_QWILFISH
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special ActivateFishingSwarm
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farjump UnknownScript_0xa05d6
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farsjump UnknownScript_0xa05d6
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.Generic:
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farjump Phone_GenericCall_Male
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farsjump Phone_GenericCall_Male
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