Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -11,11 +11,11 @@ ReenaPhoneCalleeScript:
iftrue ReenaSundayMorning
.NotSunday:
farjump UnknownScript_0xa0928
farsjump UnknownScript_0xa0928
.WantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_27
farjump UnknownScript_0xa0a46
farsjump UnknownScript_0xa0a46
ReenaPhoneCallerScript:
gettrainername STRING_BUFFER_3, COOLTRAINERF, REENA1
@@ -28,7 +28,7 @@ ReenaPhoneCallerScript:
ifequal 0, ReenaWantsBattle
.Generic:
farjump Phone_GenericCall_Female
farsjump Phone_GenericCall_Female
ReenaSundayMorning:
setflag ENGINE_REENA_SUNDAY_MORNING
@@ -36,4 +36,4 @@ ReenaSundayMorning:
ReenaWantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_27
setflag ENGINE_REENA
farjump PhoneScript_WantsToBattle_Female
farsjump PhoneScript_WantsToBattle_Female