Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -13,14 +13,14 @@ ToddPhoneCalleeScript:
.NotSaturday:
checkflag ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON
iftrue .SaleOn
farjump UnknownScript_0xa0958
farsjump UnknownScript_0xa0958
.WantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_34
farjump UnknownScript_0xa0a64
farsjump UnknownScript_0xa0a64
.SaleOn:
farjump UnknownScript_0xa0b04
farsjump UnknownScript_0xa0b04
ToddPhoneCallerScript:
gettrainername STRING_BUFFER_3, CAMPER, TODD1
@@ -41,7 +41,7 @@ ToddPhoneCallerScript:
.NoGoldenrod:
farscall PhoneScript_Random3
ifequal 0, ToddFoundRare
farjump Phone_GenericCall_Male
farsjump Phone_GenericCall_Male
ToddSaturdayMorning:
setflag ENGINE_TODD_SATURDAY_MORNING
@@ -49,11 +49,11 @@ ToddSaturdayMorning:
ToddWantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_34
setflag ENGINE_TODD
farjump PhoneScript_WantsToBattle_Male
farsjump PhoneScript_WantsToBattle_Male
ToddFoundRare:
farjump Phone_CheckIfUnseenRare_Male
farsjump Phone_CheckIfUnseenRare_Male
ToddDeptStoreSale:
setflag ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON
farjump UnknownScript_0xa0644
farsjump UnknownScript_0xa0644