Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -13,15 +13,15 @@ TullyPhoneCalleeScript:
iftrue TullySundayNight
.NotSunday:
farjump UnknownScript_0xa0990
farsjump UnknownScript_0xa0990
.WantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_42
farjump UnknownScript_0xa0a82
farsjump UnknownScript_0xa0a82
.WaterStone:
getlandmarkname STRING_BUFFER_5, ROUTE_42
farjump UnknownScript_0xa0add
farsjump UnknownScript_0xa0add
TullyPhoneCallerScript:
gettrainername STRING_BUFFER_3, FISHER, TULLY1
@@ -44,7 +44,7 @@ TullyPhoneCallerScript:
ifequal 0, TullyFoundWaterStone
.Generic:
farjump Phone_GenericCall_Male
farsjump Phone_GenericCall_Male
TullySundayNight:
setflag ENGINE_TULLY_SUNDAY_NIGHT
@@ -52,9 +52,9 @@ TullySundayNight:
TullyWantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_42
setflag ENGINE_TULLY
farjump PhoneScript_WantsToBattle_Male
farsjump PhoneScript_WantsToBattle_Male
TullyFoundWaterStone:
setflag ENGINE_TULLY_HAS_WATER_STONE
getlandmarkname STRING_BUFFER_5, ROUTE_42
farjump PhoneScript_FoundItem_Male
farsjump PhoneScript_FoundItem_Male