Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -11,11 +11,11 @@ VancePhoneCalleeScript:
iftrue VanceWednesdayNight
.NotWednesday:
farjump VanceLookingForward
farsjump VanceLookingForward
.WantsBattle:
getlandmarkname STRING_BUFFER_5, ROUTE_44
farjump VanceHurryHurry
farsjump VanceHurryHurry
VancePhoneCallerScript:
gettrainername STRING_BUFFER_3, BIRD_KEEPER, VANCE1
@@ -29,7 +29,7 @@ VancePhoneCallerScript:
ifequal 1, VanceWantsRematch
.WantsBattle:
farjump Phone_GenericCall_Male
farsjump Phone_GenericCall_Male
VanceWednesdayNight:
setflag ENGINE_VANCE_WEDNESDAY_NIGHT
@@ -37,4 +37,4 @@ VanceWednesdayNight:
VanceWantsRematch:
getlandmarkname STRING_BUFFER_5, ROUTE_44
setflag ENGINE_VANCE
farjump PhoneScript_WantsToBattle_Male
farsjump PhoneScript_WantsToBattle_Male