Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -13,15 +13,15 @@ WiltonPhoneCalleeScript:
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iftrue WiltonThursdayMorning
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.NotThursday:
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farjump WiltonHaventFoundAnything
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farsjump WiltonHaventFoundAnything
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.WantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_44
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farjump WiltonNotBiting
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farsjump WiltonNotBiting
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.HasItem:
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getlandmarkname STRING_BUFFER_5, ROUTE_44
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farjump WiltonWantThis
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farsjump WiltonWantThis
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WiltonPhoneCallerScript:
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gettrainername STRING_BUFFER_3, FISHER, WILTON1
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@@ -38,7 +38,7 @@ WiltonPhoneCallerScript:
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ifequal 0, WiltonHasItem
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.GenericCall:
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farjump Phone_GenericCall_Male
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farsjump Phone_GenericCall_Male
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WiltonThursdayMorning:
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setflag ENGINE_WILTON_THURSDAY_MORNING
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@@ -46,7 +46,7 @@ WiltonThursdayMorning:
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WiltonWantsBattle:
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getlandmarkname STRING_BUFFER_5, ROUTE_44
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setflag ENGINE_WILTON
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farjump PhoneScript_WantsToBattle_Male
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farsjump PhoneScript_WantsToBattle_Male
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WiltonHasItem:
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setflag ENGINE_WILTON_HAS_ITEM
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@@ -58,18 +58,18 @@ WiltonHasItem:
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ifequal 0, .UltraBall
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random 3
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ifequal 0, .GreatBall
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jump .PokeBall
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sjump .PokeBall
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.UltraBall:
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setevent EVENT_WILTON_HAS_ULTRA_BALL
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jump .FoundItem
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sjump .FoundItem
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.GreatBall:
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setevent EVENT_WILTON_HAS_GREAT_BALL
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jump .FoundItem
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sjump .FoundItem
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.PokeBall:
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setevent EVENT_WILTON_HAS_POKE_BALL
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.FoundItem:
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farjump PhoneScript_FoundItem_Male
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farsjump PhoneScript_FoundItem_Male
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