Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -11,7 +11,7 @@ BattleTowerBattleRoom_MapScripts:
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.EnterBattleRoom:
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
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priorityjump Script_BattleRoom
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prioritysjump Script_BattleRoom
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setscene SCENE_FINISHED
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.DummyScene:
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end
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@@ -59,7 +59,7 @@ Script_ContinueAndBattleNextOpponent:
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closetext
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applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent
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applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksAway
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jump Script_BattleRoomLoop
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sjump Script_BattleRoomLoop
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Script_DontBattleNextOpponent:
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writetext Text_SaveAndEndTheSession
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@@ -87,7 +87,7 @@ Script_DontSaveAndEndTheSession:
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special FadeOutPalettes
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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opentext
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jump Script_BattleTowerHopeToServeYouAgain
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sjump Script_BattleTowerHopeToServeYouAgain
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Script_FailedBattleTowerChallenge:
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pause 60
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@@ -108,7 +108,7 @@ Script_BeatenAllTrainers:
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Script_BeatenAllTrainers2:
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opentext
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writetext Text_CongratulationsYouveBeatenAllTheTrainers
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jump Script_GivePlayerHisPrize
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sjump Script_GivePlayerHisPrize
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UnreferencedScript_0x9f4eb:
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setval BATTLETOWERACTION_CHALLENGECANCELED
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