Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -11,7 +11,7 @@ BattleTowerBattleRoom_MapScripts:
.EnterBattleRoom:
disappear BATTLETOWERBATTLEROOM_YOUNGSTER
priorityjump Script_BattleRoom
prioritysjump Script_BattleRoom
setscene SCENE_FINISHED
.DummyScene:
end
@@ -59,7 +59,7 @@ Script_ContinueAndBattleNextOpponent:
closetext
applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent
applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksAway
jump Script_BattleRoomLoop
sjump Script_BattleRoomLoop
Script_DontBattleNextOpponent:
writetext Text_SaveAndEndTheSession
@@ -87,7 +87,7 @@ Script_DontSaveAndEndTheSession:
special FadeOutPalettes
warpfacing UP, BATTLE_TOWER_1F, 7, 7
opentext
jump Script_BattleTowerHopeToServeYouAgain
sjump Script_BattleTowerHopeToServeYouAgain
Script_FailedBattleTowerChallenge:
pause 60
@@ -108,7 +108,7 @@ Script_BeatenAllTrainers:
Script_BeatenAllTrainers2:
opentext
writetext Text_CongratulationsYouveBeatenAllTheTrainers
jump Script_GivePlayerHisPrize
sjump Script_GivePlayerHisPrize
UnreferencedScript_0x9f4eb:
setval BATTLETOWERACTION_CHALLENGECANCELED