Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -29,7 +29,7 @@ CherrygroveCityGuideGent:
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writetext GuideGentIntroText
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yesorno
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iffalse .No
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jump .Yes
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sjump .Yes
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.Yes:
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writetext GuideGentTourText1
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waitbutton
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@@ -125,7 +125,7 @@ CherrygroveSilverSceneNorth:
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dontrestartmapmusic
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reloadmap
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iftrue .AfterVictorious
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jump .AfterYourDefeat
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sjump .AfterYourDefeat
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.Totodile:
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winlosstext SilverCherrygroveWinText, SilverCherrygroveLossText
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@@ -136,7 +136,7 @@ CherrygroveSilverSceneNorth:
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dontrestartmapmusic
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reloadmap
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iftrue .AfterVictorious
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jump .AfterYourDefeat
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sjump .AfterYourDefeat
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.Chikorita:
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winlosstext SilverCherrygroveWinText, SilverCherrygroveLossText
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@@ -147,7 +147,7 @@ CherrygroveSilverSceneNorth:
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dontrestartmapmusic
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reloadmap
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iftrue .AfterVictorious
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jump .AfterYourDefeat
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sjump .AfterYourDefeat
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.AfterVictorious:
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playmusic MUSIC_RIVAL_AFTER
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@@ -155,7 +155,7 @@ CherrygroveSilverSceneNorth:
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writetext CherrygroveRivalText_YouWon
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waitbutton
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closetext
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jump .FinishRival
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sjump .FinishRival
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.AfterYourDefeat:
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playmusic MUSIC_RIVAL_AFTER
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