Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -29,7 +29,7 @@ CherrygroveCityGuideGent:
writetext GuideGentIntroText
yesorno
iffalse .No
jump .Yes
sjump .Yes
.Yes:
writetext GuideGentTourText1
waitbutton
@@ -125,7 +125,7 @@ CherrygroveSilverSceneNorth:
dontrestartmapmusic
reloadmap
iftrue .AfterVictorious
jump .AfterYourDefeat
sjump .AfterYourDefeat
.Totodile:
winlosstext SilverCherrygroveWinText, SilverCherrygroveLossText
@@ -136,7 +136,7 @@ CherrygroveSilverSceneNorth:
dontrestartmapmusic
reloadmap
iftrue .AfterVictorious
jump .AfterYourDefeat
sjump .AfterYourDefeat
.Chikorita:
winlosstext SilverCherrygroveWinText, SilverCherrygroveLossText
@@ -147,7 +147,7 @@ CherrygroveSilverSceneNorth:
dontrestartmapmusic
reloadmap
iftrue .AfterVictorious
jump .AfterYourDefeat
sjump .AfterYourDefeat
.AfterVictorious:
playmusic MUSIC_RIVAL_AFTER
@@ -155,7 +155,7 @@ CherrygroveSilverSceneNorth:
writetext CherrygroveRivalText_YouWon
waitbutton
closetext
jump .FinishRival
sjump .FinishRival
.AfterYourDefeat:
playmusic MUSIC_RIVAL_AFTER