Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -69,28 +69,28 @@ MoveTutorScript:
ifequal MOVETUTOR_FLAMETHROWER, .Flamethrower
ifequal MOVETUTOR_THUNDERBOLT, .Thunderbolt
ifequal MOVETUTOR_ICE_BEAM, .IceBeam
jump .Incompatible
sjump .Incompatible
.Flamethrower:
setval MOVETUTOR_FLAMETHROWER
writetext UnknownText_0x1991cf
special MoveTutor
ifequal FALSE, .TeachMove
jump .Incompatible
sjump .Incompatible
.Thunderbolt:
setval MOVETUTOR_THUNDERBOLT
writetext UnknownText_0x1991cf
special MoveTutor
ifequal FALSE, .TeachMove
jump .Incompatible
sjump .Incompatible
.IceBeam:
setval MOVETUTOR_ICE_BEAM
writetext UnknownText_0x1991cf
special MoveTutor
ifequal FALSE, .TeachMove
jump .Incompatible
sjump .Incompatible
.MoveMenuHeader:
db MENU_BACKUP_TILES ; flags
@@ -131,7 +131,7 @@ MoveTutorScript:
readvar VAR_FACING
ifequal LEFT, .WalkAroundPlayer
applymovement GOLDENRODCITY_MOVETUTOR, MovementData_0x198a5f
jump .GoInside
sjump .GoInside
.WalkAroundPlayer:
applymovement GOLDENRODCITY_MOVETUTOR, MovementData_0x198a63