Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -61,7 +61,7 @@ PlateauRivalBattle1:
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applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement1
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playmusic MUSIC_RIVAL_ENCOUNTER
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turnobject PLAYER, RIGHT
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jump PlateauRivalBattleCommon
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sjump PlateauRivalBattleCommon
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PlateauRivalBattle2:
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checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
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@@ -99,7 +99,7 @@ PlateauRivalBattleCommon:
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump PlateauRivalPostBattle
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sjump PlateauRivalPostBattle
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.Totodile:
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winlosstext PlateauRivalWinText, PlateauRivalLoseText
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@@ -108,7 +108,7 @@ PlateauRivalBattleCommon:
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump PlateauRivalPostBattle
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sjump PlateauRivalPostBattle
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.Chikorita:
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winlosstext PlateauRivalWinText, PlateauRivalLoseText
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@@ -117,7 +117,7 @@ PlateauRivalBattleCommon:
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump PlateauRivalPostBattle
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sjump PlateauRivalPostBattle
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PlateauRivalPostBattle:
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playmusic MUSIC_RIVAL_AFTER
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