Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -12,7 +12,7 @@ LancesRoom_MapScripts:
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callback MAPCALLBACK_TILES, .LancesRoomDoors
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.LockDoor:
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priorityjump .LancesDoorLocksBehindYou
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prioritysjump .LancesDoorLocksBehindYou
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end
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.DummyScene:
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@@ -44,7 +44,7 @@ LancesRoom_MapScripts:
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Script_ApproachLanceFromLeft:
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special FadeOutMusic
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applymovement PLAYER, MovementData_ApproachLanceFromLeft
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jump LancesRoomLanceScript
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sjump LancesRoomLanceScript
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Script_ApproachLanceFromRight:
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special FadeOutMusic
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