Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -6,7 +6,7 @@ MobileBattleRoom_MapScripts:
db 0 ; callbacks
.InitializeMobileBattleRoom:
priorityjump .InitializeAndPreparePokecenter2F
prioritysjump .InitializeAndPreparePokecenter2F
end
.DummyScene:
@@ -25,7 +25,7 @@ MobileBattleRoomConsoleScript:
iffalse .false
ifequal $1, .one_
ifequal $2, .two_
jump .false
sjump .false
.one_
writetext MobileBattleRoom_HealText