Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -6,7 +6,7 @@ MobileBattleRoom_MapScripts:
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db 0 ; callbacks
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.InitializeMobileBattleRoom:
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priorityjump .InitializeAndPreparePokecenter2F
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prioritysjump .InitializeAndPreparePokecenter2F
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end
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.DummyScene:
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@@ -25,7 +25,7 @@ MobileBattleRoomConsoleScript:
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iffalse .false
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ifequal $1, .one_
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ifequal $2, .two_
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jump .false
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sjump .false
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.one_
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writetext MobileBattleRoom_HealText
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