Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -9,7 +9,7 @@ MountMoon_MapScripts:
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db 0 ; callbacks
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.RivalEncounter:
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priorityjump .RivalBattle
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prioritysjump .RivalBattle
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end
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.DummyScene:
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@@ -36,7 +36,7 @@ MountMoon_MapScripts:
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .FinishBattle
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sjump .FinishBattle
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.Totodile:
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winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
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@@ -45,7 +45,7 @@ MountMoon_MapScripts:
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .FinishBattle
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sjump .FinishBattle
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.Chikorita:
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winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
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@@ -54,7 +54,7 @@ MountMoon_MapScripts:
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .FinishBattle
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sjump .FinishBattle
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.FinishBattle:
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playmusic MUSIC_RIVAL_AFTER
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