Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -9,7 +9,7 @@ MountMoon_MapScripts:
db 0 ; callbacks
.RivalEncounter:
priorityjump .RivalBattle
prioritysjump .RivalBattle
end
.DummyScene:
@@ -36,7 +36,7 @@ MountMoon_MapScripts:
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump .FinishBattle
sjump .FinishBattle
.Totodile:
winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
@@ -45,7 +45,7 @@ MountMoon_MapScripts:
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump .FinishBattle
sjump .FinishBattle
.Chikorita:
winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
@@ -54,7 +54,7 @@ MountMoon_MapScripts:
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump .FinishBattle
sjump .FinishBattle
.FinishBattle:
playmusic MUSIC_RIVAL_AFTER