Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -10,7 +10,7 @@ MrPokemonsHouse_MapScripts:
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db 0 ; callbacks
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.MeetMrPokemon:
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priorityjump .MrPokemonEvent
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prioritysjump .MrPokemonEvent
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end
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.DummyScene:
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@@ -45,7 +45,7 @@ MrPokemonsHouse_MapScripts:
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writetext MrPokemonIntroText5
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waitbutton
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closetext
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jump MrPokemonsHouse_OakScript
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sjump MrPokemonsHouse_OakScript
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MrPokemonsHouse_MrPokemonScript:
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faceplayer
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@@ -72,7 +72,7 @@ MrPokemonsHouse_MrPokemonScript:
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verbosegiveitem EXP_SHARE
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iffalse .full
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takeitem RED_SCALE
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jump .AlwaysNewDiscoveries
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sjump .AlwaysNewDiscoveries
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.refused
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writetext MrPokemonText_Disappointed
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