Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -26,7 +26,7 @@ Oak:
readvar VAR_BADGES
ifequal NUM_BADGES, .OpenMtSilver
ifequal NUM_JOHTO_BADGES, .Complain
jump .AhGood
sjump .AhGood
.CheckPokedex:
writetext OakLabDexCheckText
@@ -41,17 +41,17 @@ Oak:
writetext OakOpenMtSilverText
buttonsound
setevent EVENT_OPENED_MT_SILVER
jump .CheckPokedex
sjump .CheckPokedex
.Complain:
writetext OakNoKantoBadgesText
buttonsound
jump .CheckPokedex
sjump .CheckPokedex
.AhGood:
writetext OakYesKantoBadgesText
buttonsound
jump .CheckPokedex
sjump .CheckPokedex
OaksAssistant1Script:
jumptextfaceplayer OaksAssistant1Text