Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -26,7 +26,7 @@ Oak:
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readvar VAR_BADGES
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ifequal NUM_BADGES, .OpenMtSilver
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ifequal NUM_JOHTO_BADGES, .Complain
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jump .AhGood
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sjump .AhGood
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.CheckPokedex:
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writetext OakLabDexCheckText
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@@ -41,17 +41,17 @@ Oak:
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writetext OakOpenMtSilverText
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buttonsound
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setevent EVENT_OPENED_MT_SILVER
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jump .CheckPokedex
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sjump .CheckPokedex
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.Complain:
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writetext OakNoKantoBadgesText
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buttonsound
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jump .CheckPokedex
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sjump .CheckPokedex
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.AhGood:
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writetext OakYesKantoBadgesText
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buttonsound
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jump .CheckPokedex
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sjump .CheckPokedex
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OaksAssistant1Script:
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jumptextfaceplayer OaksAssistant1Text
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