Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -18,7 +18,7 @@ OlivinePort_MapScripts:
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end
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.LeaveFastShip:
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priorityjump .LeaveFastShipScript
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prioritysjump .LeaveFastShipScript
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end
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.LeaveFastShipScript:
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@@ -101,7 +101,7 @@ OlivinePortWalkUpToShipScript:
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closetext
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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applymovement PLAYER, MovementData_0x74a37
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jump OlivinePortSailorAtGangwayScript
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sjump OlivinePortSailorAtGangwayScript
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.NoTicket:
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writetext UnknownText_0x74b41
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@@ -168,11 +168,11 @@ OlivinePortSailorAfterHOFScript:
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readvar VAR_FACING
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ifequal RIGHT, .Right
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applymovement PLAYER, MovementData_0x74a3f
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jump OlivinePortSailorAtGangwayScript
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sjump OlivinePortSailorAtGangwayScript
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.Right:
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applymovement PLAYER, MovementData_0x74a49
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jump OlivinePortSailorAtGangwayScript
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sjump OlivinePortSailorAtGangwayScript
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.NoTicket:
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writetext UnknownText_0x74b41
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