Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -18,7 +18,7 @@ OlivinePort_MapScripts:
end
.LeaveFastShip:
priorityjump .LeaveFastShipScript
prioritysjump .LeaveFastShipScript
end
.LeaveFastShipScript:
@@ -101,7 +101,7 @@ OlivinePortWalkUpToShipScript:
closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
applymovement PLAYER, MovementData_0x74a37
jump OlivinePortSailorAtGangwayScript
sjump OlivinePortSailorAtGangwayScript
.NoTicket:
writetext UnknownText_0x74b41
@@ -168,11 +168,11 @@ OlivinePortSailorAfterHOFScript:
readvar VAR_FACING
ifequal RIGHT, .Right
applymovement PLAYER, MovementData_0x74a3f
jump OlivinePortSailorAtGangwayScript
sjump OlivinePortSailorAtGangwayScript
.Right:
applymovement PLAYER, MovementData_0x74a49
jump OlivinePortSailorAtGangwayScript
sjump OlivinePortSailorAtGangwayScript
.NoTicket:
writetext UnknownText_0x74b41