Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -53,7 +53,7 @@ TrainerFisherTully:
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buttonsound
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setevent EVENT_TULLY_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
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jump .AskForNumber
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sjump .AskForNumber
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.AskedAlready:
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scall .AskNumber2
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@@ -63,7 +63,7 @@ TrainerFisherTully:
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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gettrainername STRING_BUFFER_3, FISHER, TULLY1
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scall .RegisteredNumber
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jump .NumberAccepted
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sjump .NumberAccepted
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.WantsBattle:
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scall .Rematch
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@@ -119,10 +119,10 @@ TrainerFisherTully:
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iffalse .NoRoom
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clearflag ENGINE_TULLY_HAS_WATER_STONE
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setevent EVENT_TULLY_GAVE_WATER_STONE
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jump .NumberAccepted
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sjump .NumberAccepted
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.NoRoom:
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jump .PackFull
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sjump .PackFull
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.AskNumber1:
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jumpstd asknumber1m
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