Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -63,7 +63,7 @@ TrainerPokemaniacBrent:
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buttonsound
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setevent EVENT_BRENT_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
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jump .AskForNumber
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sjump .AskForNumber
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.AskedAlready:
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scall .AskNumber2
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@@ -73,7 +73,7 @@ TrainerPokemaniacBrent:
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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gettrainername STRING_BUFFER_3, POKEMANIAC, BRENT1
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scall .RegisteredNumber
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jump .NumberAccepted
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sjump .NumberAccepted
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.WantsBattle:
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scall .Rematch
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@@ -194,7 +194,7 @@ TrainerPicnickerTiffany:
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buttonsound
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setevent EVENT_TIFFANY_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
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jump .AskForNumber
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sjump .AskForNumber
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.AskedAlready:
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scall .AskNumber2
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@@ -204,7 +204,7 @@ TrainerPicnickerTiffany:
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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gettrainername STRING_BUFFER_3, PICNICKER, TIFFANY3
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scall .RegisteredNumber
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jump .NumberAccepted
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sjump .NumberAccepted
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.WantsBattle:
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scall .Rematch
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@@ -260,10 +260,10 @@ TrainerPicnickerTiffany:
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iffalse .NoRoom
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clearflag ENGINE_TIFFANY_HAS_PINK_BOW
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setevent EVENT_TIFFANY_GAVE_PINK_BOW
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jump .NumberAccepted
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sjump .NumberAccepted
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.NoRoom:
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jump .PackFull
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sjump .PackFull
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.NoClefairy:
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writetext PicnickerTiffanyClefairyText
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