Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -25,7 +25,7 @@ TeamRocketBaseB3F_MapScripts:
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callback MAPCALLBACK_TILES, .CheckGiovanniDoor
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.LanceGetsPassword:
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priorityjump LanceGetPasswordScript
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prioritysjump LanceGetPasswordScript
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end
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.DummyScene1:
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@@ -86,7 +86,7 @@ TeamRocketBaseB3FRocketScript:
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RocketBaseBossLeft:
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applymovement PLAYER, MovementData_0x6e133
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jump RocketBaseBoss
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sjump RocketBaseBoss
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RocketBaseBossRight:
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applymovement PLAYER, MovementData_0x6e13a
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@@ -180,7 +180,7 @@ TeamRocketBaseB3FLockedDoor:
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iffalse .NeedsPassword
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checkevent EVENT_LEARNED_RATICATE_TAIL
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iffalse .NeedsPassword
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jump .OpenSesame
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sjump .OpenSesame
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.NeedsPassword:
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writetext TeamRocketBaseB3FLockedDoorNeedsPasswordText
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