Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -25,7 +25,7 @@ TeamRocketBaseB3F_MapScripts:
callback MAPCALLBACK_TILES, .CheckGiovanniDoor
.LanceGetsPassword:
priorityjump LanceGetPasswordScript
prioritysjump LanceGetPasswordScript
end
.DummyScene1:
@@ -86,7 +86,7 @@ TeamRocketBaseB3FRocketScript:
RocketBaseBossLeft:
applymovement PLAYER, MovementData_0x6e133
jump RocketBaseBoss
sjump RocketBaseBoss
RocketBaseBossRight:
applymovement PLAYER, MovementData_0x6e13a
@@ -180,7 +180,7 @@ TeamRocketBaseB3FLockedDoor:
iffalse .NeedsPassword
checkevent EVENT_LEARNED_RATICATE_TAIL
iffalse .NeedsPassword
jump .OpenSesame
sjump .OpenSesame
.NeedsPassword:
writetext TeamRocketBaseB3FLockedDoorNeedsPasswordText