Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -66,7 +66,7 @@ VictoryRoadRivalNext:
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump .AfterBattle
sjump .AfterBattle
.GotTotodile:
winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
@@ -75,7 +75,7 @@ VictoryRoadRivalNext:
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump .AfterBattle
sjump .AfterBattle
.GotChikorita:
winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
@@ -84,7 +84,7 @@ VictoryRoadRivalNext:
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump .AfterBattle
sjump .AfterBattle
.AfterBattle:
playmusic MUSIC_RIVAL_AFTER