Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -66,7 +66,7 @@ VictoryRoadRivalNext:
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .AfterBattle
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sjump .AfterBattle
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.GotTotodile:
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winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
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@@ -75,7 +75,7 @@ VictoryRoadRivalNext:
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .AfterBattle
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sjump .AfterBattle
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.GotChikorita:
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winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
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@@ -84,7 +84,7 @@ VictoryRoadRivalNext:
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .AfterBattle
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sjump .AfterBattle
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.AfterBattle:
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playmusic MUSIC_RIVAL_AFTER
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