Harmonize engine/{battle, battle_anims, events, games} with pokegold
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@@ -5079,7 +5079,7 @@ BattleCommand_ForceSwitch:
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call UpdateBattleMonInParty
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xor a
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ld [wNumHits], a
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inc a
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inc a ; TRUE
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ld [wForcedSwitch], a
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call SetBattleDraw
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ld a, [wPlayerMoveStructAnimation]
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@@ -5172,7 +5172,7 @@ BattleCommand_ForceSwitch:
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call UpdateBattleMonInParty
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xor a
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ld [wNumHits], a
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inc a
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inc a ; TRUE
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ld [wForcedSwitch], a
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call SetBattleDraw
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ld a, [wEnemyMoveStructAnimation]
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