Harmonize engine/{battle, battle_anims, events, games} with pokegold
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@@ -78,6 +78,7 @@ MagnetTrain:
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ldh [hSCX], a
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xor a
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ldh [hBGMapMode], a
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pop af
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ldh [rSVBK], a
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ret
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@@ -127,7 +128,7 @@ MagnetTrain_LoadGFX_PlayMusic:
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ldh [hSCX], a
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ldh [hSCY], a
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; Load the player sprite
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; Load the player sprite's standing frames
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ldh a, [rSVBK]
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push af
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ld a, BANK(wPlayerGender)
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@@ -139,7 +140,7 @@ MagnetTrain_LoadGFX_PlayMusic:
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ld c, 4
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call Request2bpp
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; Load the trainer walking frame
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; Load the player sprite's walking frames
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ld hl, 12 tiles
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add hl, de
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ld d, h
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