Finish labels in engine/namingscreen.asm
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@@ -2799,7 +2799,7 @@ PlayerAttackDamage: ; 352e2
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call ResetDamage
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ld hl, wPlayerMoveStruct + MOVE_POWER
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ld hl, wPlayerMoveStructPower
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ld a, [hli]
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and a
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ld d, a
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@@ -2946,7 +2946,7 @@ GetDamageStats: ; 3537e
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ld a, [hBattleTurn]
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and a
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jr nz, .enemy
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ld a, [wPlayerMoveStruct + MOVE_TYPE]
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ld a, [wPlayerMoveStructType]
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cp SPECIAL
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; special
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ld a, [PlayerSAtkLevel]
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@@ -2960,7 +2960,7 @@ GetDamageStats: ; 3537e
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jr .end
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.enemy
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ld a, [wEnemyMoveStruct + MOVE_TYPE]
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ld a, [wEnemyMoveStructType]
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cp SPECIAL
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; special
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ld a, [EnemySAtkLevel]
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@@ -3063,8 +3063,8 @@ EnemyAttackDamage: ; 353f6
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call ResetDamage
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; No damage dealt with 0 power.
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ld hl, wEnemyMoveStruct + MOVE_POWER
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ld a, [hli] ; hl = wEnemyMoveStruct + MOVE_TYPE
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ld hl, wEnemyMoveStructPower
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ld a, [hli] ; hl = wEnemyMoveStructType
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ld d, a
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and a
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ret z
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@@ -3211,7 +3211,7 @@ BattleCommand_BeatUp: ; 35461
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ld a, [hl]
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ld e, a
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pop bc
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ld a, [wPlayerMoveStruct + MOVE_POWER]
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ld a, [wPlayerMoveStructPower]
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ld d, a
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ret
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@@ -3317,7 +3317,7 @@ BattleCommand_BeatUp: ; 35461
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ld a, [hl]
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ld e, a
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pop bc
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ld a, [wEnemyMoveStruct + MOVE_POWER]
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ld a, [wEnemyMoveStructPower]
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ld d, a
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ret
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@@ -3401,7 +3401,7 @@ endr
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ld l, [hl]
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ld h, a
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call TruncateHL_BC
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ld d, $28
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ld d, 40
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pop af
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ld e, a
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ret
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@@ -3806,14 +3806,14 @@ BattleCommand_ConstantDamage: ; 35726
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ld a, [hl]
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jr nz, .notPlayersTurn
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ld hl, wPlayerMoveStruct + MOVE_POWER
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ld hl, wPlayerMoveStructPower
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ld [hl], a
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push hl
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call PlayerAttackDamage
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jr .notEnemysTurn
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.notPlayersTurn
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ld hl, wEnemyMoveStruct + MOVE_POWER
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ld hl, wEnemyMoveStructPower
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ld [hl], a
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push hl
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call EnemyAttackDamage
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@@ -6521,8 +6521,8 @@ BattleCommand_UnleashEnergy: ; 366e5
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ld [de], a
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inc de
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ld [de], a
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ld [wPlayerMoveStruct + MOVE_EFFECT], a
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ld [wEnemyMoveStruct + MOVE_EFFECT], a
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ld [wPlayerMoveStructEffect], a
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ld [wEnemyMoveStructEffect], a
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call BattleRandom
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and 1
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inc a
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@@ -6752,7 +6752,7 @@ BattleCommand_ForceSwitch: ; 3680f
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inc a
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ld [wForcedSwitch], a
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call SetBattleDraw
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ld a, [wPlayerMoveStruct + MOVE_ANIM]
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ld a, [wPlayerMoveStructAnimation]
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jp .succeed
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.trainer
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@@ -6845,7 +6845,7 @@ BattleCommand_ForceSwitch: ; 3680f
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inc a
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ld [wForcedSwitch], a
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call SetBattleDraw
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ld a, [wEnemyMoveStruct + MOVE_ANIM]
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ld a, [wEnemyMoveStructAnimation]
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jr .succeed
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.vs_trainer
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