* loadmenuheader -> loadmenu (ead103d
)
* objectface -> turnobject (c834bda
)
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@@ -23,7 +23,7 @@ CeladonGameCornerPrizeRoomTMVendor:
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writetext CeladonPrizeRoom_AskWhichPrizeText
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CeladonPrizeRoom_tmcounterloop:
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special DisplayCoinCaseBalance
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loadmenuheader CeladonPrizeRoom_TMMenuHeader
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loadmenu CeladonPrizeRoom_TMMenuHeader
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verticalmenu
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closewindow
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ifequal 1, .doubleteam
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@@ -124,7 +124,7 @@ CeladonGameCornerPrizeRoomPokemonVendor:
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.loop
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writetext CeladonPrizeRoom_AskWhichPrizeText
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special DisplayCoinCaseBalance
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loadmenuheader .MenuHeader
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loadmenu .MenuHeader
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verticalmenu
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closewindow
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ifequal 1, .pikachu
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