* loadmenuheader -> loadmenu (ead103d)

* objectface -> turnobject (c834bda)
This commit is contained in:
Rangi
2018-02-25 20:05:37 -05:00
parent be28a0ff4e
commit f964d04a87
86 changed files with 351 additions and 348 deletions

View File

@@ -47,7 +47,7 @@ ElmsLab_MapScripts:
.WalkUpToElm:
applymovement PLAYER, ElmsLab_WalkUpToElmMovement
showemote EMOTE_SHOCK, ELMSLAB_ELM, 15
objectface ELMSLAB_ELM, RIGHT
turnobject ELMSLAB_ELM, RIGHT
opentext
writetext ElmText_Intro
.MustSayYes:
@@ -65,20 +65,20 @@ ElmsLab_MapScripts:
playsound SFX_GLASS_TING
pause 30
showemote EMOTE_SHOCK, ELMSLAB_ELM, 10
objectface ELMSLAB_ELM, DOWN
turnobject ELMSLAB_ELM, DOWN
opentext
writetext ElmText_GotAnEmail
waitbutton
closetext
opentext
objectface ELMSLAB_ELM, RIGHT
turnobject ELMSLAB_ELM, RIGHT
writetext ElmText_MissionFromMrPokemon
waitbutton
closetext
applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement1
objectface PLAYER, UP
turnobject PLAYER, UP
applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement2
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
opentext
writetext ElmText_ChooseAPokemon
waitbutton
@@ -147,7 +147,7 @@ ElmCheckGotEggAgain:
end
LabTryToLeaveScript:
objectface ELMSLAB_ELM, DOWN
turnobject ELMSLAB_ELM, DOWN
opentext
writetext LabWhereGoingText
waitbutton
@@ -158,7 +158,7 @@ LabTryToLeaveScript:
CyndaquilPokeBallScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript
objectface ELMSLAB_ELM, DOWN
turnobject ELMSLAB_ELM, DOWN
refreshscreen
pokepic CYNDAQUIL
cry CYNDAQUIL
@@ -188,7 +188,7 @@ CyndaquilPokeBallScript:
TotodilePokeBallScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript
objectface ELMSLAB_ELM, DOWN
turnobject ELMSLAB_ELM, DOWN
refreshscreen
pokepic TOTODILE
cry TOTODILE
@@ -216,7 +216,7 @@ TotodilePokeBallScript:
ChikoritaPokeBallScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript
objectface ELMSLAB_ELM, DOWN
turnobject ELMSLAB_ELM, DOWN
refreshscreen
pokepic CHIKORITA
cry CHIKORITA
@@ -248,7 +248,7 @@ DidntChooseStarterScript:
end
ElmDirectionsScript:
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext ElmDirectionsText1
waitbutton
@@ -260,12 +260,12 @@ ElmDirectionsScript:
waitsfx
waitbutton
closetext
objectface ELMSLAB_ELM, LEFT
turnobject ELMSLAB_ELM, LEFT
opentext
writetext ElmDirectionsText2
waitbutton
closetext
objectface ELMSLAB_ELM, DOWN
turnobject ELMSLAB_ELM, DOWN
opentext
writetext ElmDirectionsText3
waitbutton
@@ -457,14 +457,14 @@ ElmJumpRightScript:
AideScript_WalkPotion1:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
scall AideScript_GivePotion
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
end
AideScript_WalkPotion2:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
scall AideScript_GivePotion
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
end
@@ -482,14 +482,14 @@ AideScript_GivePotion:
AideScript_WalkBalls1:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
scall AideScript_GiveYouBalls
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
end
AideScript_WalkBalls2:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
scall AideScript_GiveYouBalls
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
end
@@ -550,7 +550,7 @@ MeetCopScript2:
MeetCopScript:
applymovement PLAYER, MeetCopScript_WalkUp
CopScript:
objectface ELMSLAB_OFFICER, LEFT
turnobject ELMSLAB_OFFICER, LEFT
opentext
writetext ElmsLabOfficerText1
buttonsound