* loadmenuheader -> loadmenu (ead103d)

* objectface -> turnobject (c834bda)
This commit is contained in:
Rangi
2018-02-25 20:05:37 -05:00
parent be28a0ff4e
commit f964d04a87
86 changed files with 351 additions and 348 deletions

View File

@@ -18,7 +18,7 @@ MrPokemonsHouse_MapScripts:
.MrPokemonEvent:
showemote EMOTE_SHOCK, MRPOKEMONSHOUSE_GENTLEMAN, 15
objectface MRPOKEMONSHOUSE_GENTLEMAN, DOWN
turnobject MRPOKEMONSHOUSE_GENTLEMAN, DOWN
opentext
writetext MrPokemonIntroText1
waitbutton
@@ -37,11 +37,11 @@ MrPokemonsHouse_MapScripts:
blackoutmod CHERRYGROVE_CITY
writetext MrPokemonIntroText3
buttonsound
objectface MRPOKEMONSHOUSE_GENTLEMAN, RIGHT
turnobject MRPOKEMONSHOUSE_GENTLEMAN, RIGHT
writetext MrPokemonIntroText4
buttonsound
objectface MRPOKEMONSHOUSE_GENTLEMAN, DOWN
objectface MRPOKEMONSHOUSE_OAK, LEFT
turnobject MRPOKEMONSHOUSE_GENTLEMAN, DOWN
turnobject MRPOKEMONSHOUSE_OAK, LEFT
writetext MrPokemonIntroText5
waitbutton
closetext
@@ -84,7 +84,7 @@ MrPokemonsHouse_MrPokemonScript:
MrPokemonsHouse_OakScript:
playmusic MUSIC_PROF_OAK
applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakWalksToPlayer
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
opentext
writetext MrPokemonsHouse_OakText1
buttonsound
@@ -96,14 +96,14 @@ MrPokemonsHouse_OakScript:
writetext MrPokemonsHouse_OakText2
waitbutton
closetext
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakExits
playsound SFX_EXIT_BUILDING
disappear MRPOKEMONSHOUSE_OAK
waitsfx
special RestartMapMusic
pause 15
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext MrPokemonsHouse_MrPokemonHealText
waitbutton