* loadmenuheader -> loadmenu (ead103d
)
* objectface -> turnobject (c834bda
)
This commit is contained in:
@@ -18,7 +18,7 @@ MrPokemonsHouse_MapScripts:
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.MrPokemonEvent:
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showemote EMOTE_SHOCK, MRPOKEMONSHOUSE_GENTLEMAN, 15
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objectface MRPOKEMONSHOUSE_GENTLEMAN, DOWN
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turnobject MRPOKEMONSHOUSE_GENTLEMAN, DOWN
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opentext
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writetext MrPokemonIntroText1
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waitbutton
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@@ -37,11 +37,11 @@ MrPokemonsHouse_MapScripts:
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blackoutmod CHERRYGROVE_CITY
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writetext MrPokemonIntroText3
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buttonsound
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objectface MRPOKEMONSHOUSE_GENTLEMAN, RIGHT
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turnobject MRPOKEMONSHOUSE_GENTLEMAN, RIGHT
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writetext MrPokemonIntroText4
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buttonsound
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objectface MRPOKEMONSHOUSE_GENTLEMAN, DOWN
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objectface MRPOKEMONSHOUSE_OAK, LEFT
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turnobject MRPOKEMONSHOUSE_GENTLEMAN, DOWN
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turnobject MRPOKEMONSHOUSE_OAK, LEFT
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writetext MrPokemonIntroText5
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waitbutton
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closetext
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@@ -84,7 +84,7 @@ MrPokemonsHouse_MrPokemonScript:
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MrPokemonsHouse_OakScript:
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playmusic MUSIC_PROF_OAK
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applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakWalksToPlayer
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objectface PLAYER, RIGHT
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turnobject PLAYER, RIGHT
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opentext
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writetext MrPokemonsHouse_OakText1
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buttonsound
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@@ -96,14 +96,14 @@ MrPokemonsHouse_OakScript:
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writetext MrPokemonsHouse_OakText2
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waitbutton
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closetext
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objectface PLAYER, DOWN
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turnobject PLAYER, DOWN
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applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakExits
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playsound SFX_EXIT_BUILDING
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disappear MRPOKEMONSHOUSE_OAK
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waitsfx
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special RestartMapMusic
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pause 15
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objectface PLAYER, UP
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turnobject PLAYER, UP
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opentext
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writetext MrPokemonsHouse_MrPokemonHealText
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waitbutton
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